Author Archives: mkurtz

Gootloader infection cleaned up

Dear blog owner and visitors, This blog had been infected to serve up Gootloader malware to Google search victims, via a common tactic known as SEO (Search Engine Optimization) poisioning. Your blog was serving up 372 malicious pages. Your blogged … Continue reading

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Audio in an iOS Web App

One of the additions to the HTML5 spec is the new <audio> and <video> tags which allows you to play sounds (or videos) and control them programatically via JavaScript. Audio tag information via HTML5Doctor.com I thought this would be a … Continue reading

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Board Design Part 2

Here’s what I came up with for the next version of the board: I think that this is the way to go – what do you think?

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Board Design Part 1

Right from the initial inception of the game I had an image in my mind about what the physical part of the game would look like. The first thing that popped into my head was a spiral layout. I guess … Continue reading

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Questions, questions, all about the questions…

So one of the important parts about the game are what kinds of questions are going to be asked and how will they be organized. Organizing the Questions The Trivial Pursuit model has questions broken up into categories based on … Continue reading

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CSS3 Animation Goodness

Disclaimer: I’m sure that there are more efficient, cross browser ways of doing this, my intent is to simply share what worked for me… One of the great things about CSS3 is that it allows you to create dynamic transformations … Continue reading

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The Metaphor’s The Message…

Before getting into more of the design of the game, I wanted to work out what made sense in terms of a metaphor for the game / gameplay. My initial idea was that the iPad physically was about the same … Continue reading

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Switching CSS Dynamically Without Javascript

Disclaimer: I’m sure that there are more efficient, cross browser ways of doing this, my intent is to simply share what worked for me… One of the nice things I discovered about CSS3 is the ability to detect devices and … Continue reading

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Setting up WebApp framework – the basics

Let me start off by saying that my intent here is to give some shortcuts and tips that I found were useful – not to provide a thorough or comprehensive overview of the technologies. So on we go: Setting Up … Continue reading

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Design Approach

So I decided to approach the project by thinking about the actual interaction flow and how the game would look, and then worry about all the behind the scenes stuff. Since I had a pretty good idea about how it … Continue reading

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